![]() Where there can be a failure for IS, is in misreading their audience when it comes to who a game like Engage was supposed to be serving. ![]() In a way Engage felt less ambitious than previous games, more compact, so 2 million (eventually) just shows how healthy the franchise is, on to the next one. If they're able to keep dev time low and release games at a good pace, it's not a big deal if you don't see constant growth. Story and characters matter just as much to a large amount of the fan base.Įngage came out relatively quickly after Three Houses (less than four years, pretty good nowadays) and if we believe the rumors they have more ready to go soon. Engage’s gameplay was pretty good, but it’s clear that they need “the complete package” when it comes to FE games. They need a good story with a cast of original and memorable characters that people like to talk about. Hopefully Three Houses’ success relative to Engage has showed them that they can’t rely on such gimmicks to appeal to wide audiences. I don’t know if things are vastly different in Japan in this regard, but from a western perspective, it’s strange to see so much reliance on the past for a series that never rose to prominence until a little over 10 years ago. Likewise, Marth himself is more or less still viewed as “ the guy from Smash” rather than any sort of nostalgic attachment to his actual game. Like Engage’s second most prominent Emblem was Sigurd, whose game still has yet to be released in the West in any way, shape, or form. The co-producer of the game said this in a Nintendo Dream interview:įE is a weird franchise to be relying on nostalgic fan service so much. I would honestly prefer it if they could take more development time if it meant that every aspect of the next game is fully ironed out, in the meantime they could still release remakes and spin-offs so that the series could maintain a constant presence. While I preferred the latter over the former, both games have things to learn from each other. I do share your hope for IS to learn the right lessons both from Engage and Three Houses. At the very least that was the thought process of some of my friends after they saw the first trailer for the game. I think most casual fans just saw Marth and the other past protagonist and thought "Oh this is something more geared toward the long-time fans". I still can't wrap my head around the fact that IS thought that Engage was going to expand the series' audience. It's something that doesn't really impact your overall point and considering that you only counted 7 games you evidently only counted the Warriors games as "the spin-offs", and TMS is more of its own thing so I can see why you didn't count it. Maybe it did if you combine both the Wii U version and Encore sales, but considering that neither version even reached 100k units sold in their first week I sincerely doubt that. Sorry to be anal about this, but the bolded isn't wholly correct since TMS #FE failed to reach 1 million units sold. ![]() My point is that fire emblem as a series can afford some missteps and more experimenting to see what works and what doesn't especially because it's now a consistent 2mil seller.Īnd I don't think any game could have been an even bigger breakthrough than Threehouses, not in the same console and not in the magnitude of awakening growth, reminder that fates is over awakening because they're counting 3 games in 1, I don't think fates saw a real growth from awakening. They could also go for a completely different style if the fe4 remake rumours are true. ![]() Just like fates was an evolution of awakening style and Threehouses an evolution of echoes style I could see the next fire emblem as an evolution of engage, with maybe a less garish character design and story but we'll see. Fire emblem as a series always tried something new every 2 to 3 games, the fact that the underperformed means that they'll reevaluate what worked and what didn't for the next mainline series and try something new again. Click to expand.You're right on that front, but I don't think it's a big deal overall. ![]()
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